Let's face it, budgeting can suck. It's overwhelming, boring, lonely and it gives off this feeling of ultimate sacrifice.

In 2006, Mint.com was created and later acquired by Intuit. With over 20 million users from Canada and the United States, Mint.com aims to provide an easier solution for people to maintain their finances.

The Problem

Mint's service allows users to track their finances, as well as create budgets and set financial goals within one interface. However, the issues of budgeting are still present. How can Mint minimize the pain points that their customers have to deal with, within their service?

The Solution

Gamify the way we budget, by creating a community around budgeting that is rewarding and engaging.

Budgeting will no longer be overwhelming, lonely, boring!

The Challenge is a new feature within the Mint application. This feature provides members the chance to challenge their friends or love ones to a budgeting goal that they can share. Once the goal is completed, members are rewarded, giving them the recognition that they deserve.

"Challengers"

People who are trying to live life to its fullest. People that want to enjoy experiences with their friends, but also understands that they have financial responsibilities to uphold.

The End Goal

The goal of Mint is to make the financially lives of everyday people better. The hope is that "The Challenge" will change the negative perception that people have about budgeting and turn it into an enjoyable and rewarding experience.

Roles

UX/UI
Concepting
Visual Design
Strategy
Research

Tools

Sketch
Photoshop
Zeplin
Illustrator
Sketch Book 

Team

Pauline Nguyen (Engineer Intern)
Oscar Rabasa (Software Engineer)
Kelvin Nguyen (Software Engineer)
Manuel Ayala (Software Engineer)

Let's face it, budgeting can suck. It's overwhelming, boring, lonely and it gives off this feeling of ultimate sacrifice.

In 2006, Mint.com was created and later acquired by Intuit. With over 20 million users from Canada and the United States, Mint.com aims to provide an easier solution for people to maintain their finances.

The Problem

Mint's service allows users to track their finances, as well as create budgets and set financial goals within one interface. However, the issues of budgeting are still present. How can Mint minimize the pain points that their customers have to deal with, within their service?

The Solution

Gamify the way we budget, by creating a community around budgeting that is rewarding and engaging.

Budgeting will no longer be overwhelming, lonely, boring!

The Challenge is a new feature within the Mint application. This feature provides members the chance to challenge their friends or love ones to a budgeting goal that they can share. Once the goal is completed, members are rewarded, giving them the recognition that they deserve.

"Challengers"

People who are trying to live life to its fullest. People that want to enjoy experiences with their friends, but also understands that they have financial responsibilities to uphold.

The End Goal

The goal of Mint is to make the financially lives of everyday people better. The hope is that The Challenge will change the negative perception that people have about budgeting and turn it into an enjoyable and rewarding experience.

Roles

UX/UI
Concepting
Visual Design
Strategy
Research

Tools

Sketch
Photoshop
Zeplin
Illustrator
Sketch Book 

Team

Pauline Nguyen (Engineer Intern)
Oscar Rabasa (Software Engineer)
Kelvin Nguyen (Software Engineer)
Manuel Ayala (Software Engineer)

Uniqlo

Reinventing Retail

Nitty Gritty

Additional Projects

Let's face it, budgeting can suck. It's overwhelming, boring, lonely and it gives off this feeling of ultimate sacrifice.

In 2006, Mint.com was created and later acquired by Intuit. With over 20 million users from Canada and the United States, Mint.com aims to provide an easier solution for people to maintain their finances.

The Problem

Mint's service allows users to track their finances, as well as create budgets and set financial goals within one interface. However, the issues of budgeting are still present. How can Mint minimize the pain points that their customers have to deal with, within their service?

The Solution

Gamify the way we budget, by creating a community around budgeting that is rewarding and engaging.

Budgeting will no longer be overwhelming, lonely, boring!

The Challenge is a new feature within the Mint application. This feature provides members the chance to challenge their friends or love ones to a budgeting goal that they can share. Once the goal is completed, members are rewarded, giving them the recognition that they deserve.

"Challengers"

People who are trying to live life to its fullest. People that want to enjoy experiences with their friends, but also understands that they have financial responsibilities to uphold.

The End Goal

The goal of Mint is to make the financially lives of everyday people better. The hope is that "The Challenge" will change the negative perception that people have about budgeting and turn it into an enjoyable and rewarding experience.

In 2004, Facebook was introduced to the world. Facebook believes that by connecting people, it will make the world a better place.

In 2014, Facebook launched FbStart. A program to help developers with their mobile startups. Aiming to connect people and businesses with one another.

The Problem

The primary focus of FbStart is only on developers. However, ideas can come from many different people with different backgrounds. How can Facebook help people bring their ideas to life if they don't have an engineering background?

The Solution

Champion the use of paper. Paper has always been a vehicle for creativity and has no limits when expressing ideas.

Facebook will partner with the 256-year-old company arjowiggins, the world’s leading manufacturer of creative and technical papers.

FbSource is an initiative to prepare the next generation of creative innovators. We combined the craftsmanship of arjowiggins with Facebook and its existing startup incubator program, FbStart.

FbSource provides a tool and resources to support first-time entrepreneurs. The tool is a journal that teaches users about the innovation process and guides them through the steps it takes to design a product or service.

FbSource Users

We call them Generation "i" (Innovators). They are people who are trying to come up with the next big idea. They’re driven, consistent and unique thinkers who are not  limited by their age, skills, or experience.

The Journal is comprised of five sections, Ideation, Research, Strategy, Design, Testing, and the Pitch. These sections are aim to assist users with developing their big idea. Breaking every step that is necessary to produce a well designed and thoughtful product/service.

The Digital Hub is where users can seek guidance for their big idea. FbSource users can speak with FbSource mentors, collaborate with teammates, upload content from their FbSource Journal, and submit their two minute pitch to Facebook all within the Digital Hub.

The End Goal

FbSource starts with paper. This program will create a new platform for innovators while connecting them to the vast resources on Facebook. The goal is to provide FbSource users the tools needed to create their startup idea.

Facebook's mission is to connect the world and FbSource makes that mission that much more possible.

Roles

UX/UI
Concepting
User Flows
Persona
Strategy
Research

Tools

Sketch
Photoshop
Principle
Illustrator
Sketch Book 

Uniqlo

Reinventing Retail

Mint

Transforming Budgeting

Bose

Coming Soon

Nitty Gritty

Additional Projects

Roles

UX/UI, Concepting Visual Design, Strategy, Research

Tools

Sketch, Photoshop, Zeplin, Illustrator, Sketch Book

Team

Pauline Nguyen (Engineer Intern)
Oscar Rabasa (Software Engineer)
Kelvin Nguyen (Software Engineer)
Manuel Ayala (Software Engineer)